Re: [-empyre-] real net art
> But there are also people who were working in
interactive, computer
> forms before HTML... coding by hand or using tools
such as HyperCard...
> which made things easier than coding things by
hand...
Yes, I was hacking interactive installations in
CorelShow in 1989. I mean slide shows with minimal
amination, interactivity, and sound. 5 years before
the Web, and my collaborators and I were salivating
at CD-ROMs. Really quite interesting when taken in
context.
> Anarchist Manifesto" that states "tools are not
talent"...
> It's not the tool or the medium that makes the
work but the artist...
Bravo.
> for me the new tools often just delay me making
the work...
Me too. I feel liek I 'need to knwo this, that or
the other thing, or 'need' to use a given tech.
Consider Postman's sense of Technolopy; to me this
in a way is how technology immobilizes us.
hmmm... if I
> learn how to do this I can make something really
interesting, but you
> spend more time playing with fonts and colours
than really working.
Yep, and the other end is the idea that if you
haven't spent 750 hours on your original code, you
somehow haven't imbued wnough 'craft' in your work.
SOme of my best work came from one-liners.
> the quality of the interaction and words--the
content--that was amazing
> and almost 10 years ago... the same experience
could be recreated easily
> now with many tools... even with people using cell
phones.
I like thsi a great deal - why don't you do it?
> Right now it seems like Flash is where a lot of
interesting stuff is
> happening, but who knows what tools we'll be using
or which tools we'll
> invent or which media we'll warp to suit our ideas.
I find it highly ironic that the purists tout JAVA
as teh way to go, but with Microsoft's announcement
that Java will not be supported in the next Windows
release, it might be that Flash might be the most
universal chunk of code out there. In addition,
because of MX's entensibility, the coding snobs
might be a little more amenable to the new rigor in
the authoring environment. I erealize that the
issue of being able to do Java without an additional
app is nto resolved, though.
toys are fun, but art lasts longer.
Bravo!
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